When Monochrono Prologue launched in Summer 2016 on iOS and Android, I said it was going to be a book that updated chapter by chapter, regularly, to fill in the backstory for Monochrono. A year later and it only has one chapter on mobile. What happened?
- iOS: App guidelines. I couldn’t tell the story I wanted to on iOS, despite having assurances that I would be able to prior to launching. Without saying too much, they didn’t classify the book as a book, despite it launching in the book category and getting their word that apps in the book category could be treated as such.
- Android: Difficult to develop for without having an Android phone, I managed to launch it a few months later. I filled out the age rating for what the title would be when it was done. The title released with that age rating, and then upon review they lowered my age rating because it wasn’t objectionable enough. Then I couldn’t add new content with the new lowered age rating.
I’ve spent a large chunk of the last year trying to figure out how to proceed with the title, and have gotten just about nowhere. Briefly, here’s the roadmap:
- The iOS version of Monochrono Prologue will be delisted on August 14th, 2017. It will not receive any updates prior to then, nor after.
- The Android version of Monochrono Prologue will be delisted at some point in the near future. It will also not receive any updates prior to then, nor after.
- Monochrono Prologue will release on PC on Windows, Mac, and Linux in September 2017. The launch version will contain 3 chapters, and will be available on itch.io and through Humble. There are no plans for a Steam release.
- For the first two weeks of the PC version’s release, a program will be in place for owners of the mobile versions of the game to receive a free copy of the PC version. Just make sure that you have the app downloaded prior to the delisting dates. The Android delisting date will be announced at least 7 days in advance.
I want to apologize for any stress caused with the title, or any disappointments. I assure you that I’ve done everything in my power to try to resolve these problems quickly and conveniently for players, but have proven unsuccessful.
Finally, some postscript notes:
- Monochrono is currently on pace for a release in the second half of 2018.
- The Wii U version of Monochrono has been cancelled due to coding difficulties making it more difficult than most platforms, with a lower sales potential than most platforms. Nintendo fans don’t have to worry though.
- I took the summer off of game development for mental health reasons. This did impact development timelines, which is why I’m saying it, but I don’t regret the decision for a minute.
Thank you for your understanding as I deliver less than stellar news!
4 Corner Games