Monthly Archives: July 2016

Monochrono Development Blog: AI (Part 1)

So, I’ve been hard at work on Monochrono™ basically ever since getting back from E3 (what an amazing experience that was. I might write more about that in a separate blog post, maybe on my Tumblr,) because everyone I spoke

Posted in Development Blog, Monochrono, Monochrono Prologue